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- KINGS QUEST V SOLUTION
-
- TYPED BY COBRA OF AERO
- MAPS BY MASTER OF AERO
-
-
- Once upon a time the late King Graham was walking around in his
- forest Daventry,when he decided to head for home he could not see
- he castle,and all his family ! gone.............................
- King Graham will know (from the owl Cedric),that a bad magician
- has shrunk the whole thing and draged away with it.
- The bad magician is named Mordack !
- Graham is now led to Cedrics master,the good magician Crispin.
- He will learn Graham the language of the animals,and give him a
- magic stick.
- After the visit by Crispin,Graham and his friend and aid Cedric
- goes to the tailor in the town.Graham looks at the nice warming
- coat,but finds it expensive.
- When leaving the store he finds a silver coin next to the door
- and picks it up.Now he goes to the barrel,on the opposite site
- of the street and gets the dead fish in the barrel,and then he
- leaves the town.
- At the bakers shop just outside town he buys a cake.And then goes
- on to the west,where he find a tree with a hole.
- The tree is at the moment occupied by some honeybees,and a big
- bear,which has been attracted by the smell of honey.
- Graham throws the fish at the bear,and the bear takes the fish
- and leaves the scene.
- As a thank you,you recieve a honeycomp from the queen bee,youhave
- to get the honeycomp from the tree by yourself.
- Near the tree you discover a wooden stick which you take,it might
- come in handy,sometime.
- Go north to where the termitary is.Throw the wooden stick at the
- dog and he will leaves the scene.
- The termite king thanks you for rescueing him from the dog,and
- offers you his services.
- Now you have to enter the desert !
- Lokk at the map ! And rdont forget to visit the oasis to get some
- needed refreshment.
- In the northwest you find the tempel,here you have to hide
- outside and wait for the two "desert bandit" to arrive on their
- horses.One of the bandits knocks on the tempel door,with a
- diamond headed stick,and the door opens.
- The bandits have a camp south of the tempel,here you go to get
- the diamond headed stick,it is in a small tent.
- Then you go back to the tempel and knocks on the tempel
- door,which then opens,and you enter the treasure palace.
- All you have to get inside the treasure room is the oillamp and
- the gold coin close to the door on the right.
- Then you have to exit before the doors closes again,since the
- doors only opens from the outside.
- Now before leaving the desert you have to go to the skeleton
- and get the shoe,now leave the desert and go to the gipsy.
-
- Look at the card !
- The man at the door lets you pass for the prize of a gold coin,
- which you give him,to get to see the fortune teller.
- The fortune teller now explains to you why Mordack has kidnapped
- your family.
- Mordack is the brother of Mannanan (Look Kings quest III©To heir
- is human).Which Alexander,Sir Grahams son at that time turned
- into a cat ! And only Alexander can turn Mannanan back into human
- again.
- Now Mordack is threatening to kill Alexanders mother and sister,
- if he doesnt turn Mannanan back to human again.
- The only major problem is that Alexander has forgotten the magic
- spell !
- The fortune teller gives you a amulet,to protect you against
- evil spells.
- Then you leave the fortune teller,and goes to the east where you
- see a big weeping willow (Tree).The tree tells you that it once
- was a princess,and that the witch has stolen her heart.
- Now you dont have to be afraid of the witch,because of your
- amulet.So you give her the oillamp,which she opens and
- immediately shes been neutralized by the ghost from the lamp.
- Now you have to go to the witches house where you open the casket
- and gets the spinning wheel.In the drawer you find a bag
- containing 3 jewels,Then you have to get the key in the lamp.
- The key you have to use,to open the small door in the weeping
- willow,the easiest way to get to the tree is east.
- Behind the small door in the tree is the golden heart of the
- princess.
- Now to get out of the spelled forest,you hav to make some small
- tricks.
- Go to the west side of the witches house and press the honey out
- of he honeycomb,the driping honey will create a sticky substance.
- Now you have to drop the 3 jewels so that the last one is
- directly in the sticky honey.
- Now a little troll comes into the screen and he collects the
- jewels one by one,until he get stuck in the honey.
- You have to free him,and as a gesture he guides you out of the
- spelled forest and gives you a pair of boots.
- Now go to the weeping willow and give it (the princess) the heart
- back.He then recieves a harp,and at the place where the gipsies
- were at you find a tambourine.
- The midget family is interestet in the spinning wheel,so you
- trade it in for a wooden doll.
- At the backer,a mouse is in great danger,its allmost being caught
- by the cat.So you have to throw the shoe at the cat,which then
- exits the scene.
- As a thank from the mouse you recieve the promise of help if ever
- needed.
- Then you have to visit the town where you go to the toy maker,he
- will change your wooden doll for a sledge.
- Then you go to the shoemaker,he will change your boots for a
- little hammer.
- Then you visit the taverna,and soon you will get mugged by two
- of the bad guys,the will tie you up and drag you into the cellar.
- Here you call for the mouse which will arrive rapidly,and will
- bite the ropes.
- You get the rope,and breaks the lock on the door with the hammer
- and then you can enter the kitchen.
- Here you have to take the lambmeat from the supply room.
- Then you have to leave the house,by the backside,that is the left
- door.
- Next to the taverna,is a barn with a big haystack in front of it.
- Now you have to search the haystack to find the needle !
- But remember the termites.The will arrive and search the haystack
- in no time,and the termite king will present you with the golden
- needle.
- You the go back to the tailor,which will give you the nice
- warming coat you saw there before.
- Now Sir Graham has all the things needed to cross the mountains !
- On the east your pass is blocked by a snake,use the trambourine
- it will scare the snake away.
- When your in the mountains you must be aware of the cold weather
- there and wear your warm coat,and dont forget to eat when your
- hunger starts to appear.Feel free to eat some lamb meat.
- The pass ends by a deep ravine,here you have to use the rope as a
- lasso and throw it (a lot of throwing in this game !) at the rock
- NOT at the branch it will colapse,and the good bye.
- Now climb up the rope and you will get to a plateau which is
- separated by a deep ravine,at the forward rocks there are some
- projecting steps,allmost like a stair,use them to pass the
- ravine.
- Then all by the sudden,a wolf appears and it takes Cedric and
- runs away.
- You have to get on the sledge and persuit the wolf,then you will
- come to the castle of the ice princess.
- In front of the castle,there is a big eagle,who asks for
- something to eat,so you give him some lambs meat,and he will fly
- away.
- At the castle you will find out that you have been trespassing
- and that you will be sentenced to be aeten by the wolves.
- So you better act fast and start playing your harpe,then you
- will get a second chance.
- A wolf will take you to the crystal cavern where the terrible
- teti has his residence,your task is to get the yeti out.
- You just throw (you see,throwing again) the cake at the yeti and
- he will fall into the sure dead !
- Now you have to take a piece of crystal,you loosen it with the
- hammer.The ice princess is very moved from what she have seen
- and lets you and Cedric leave.
- Shortly after a twin headed vulture arrives and grabs you,
- and takes you to its nest.
- In the nest you discover a medaillon.
- Soon the eagle will come and take you to the sea,where Cedric
- is allready waiting.
- You pick up the wood chisel taht somebody left on the beach,
- and heads for the north.
- Here you find a sailing boat,but before you proceed you have to
- tighten the hull of the boat with some wax (From the honeycomb).
- Now you go sailing.Look map !
- At the Harpyien island you play the harp to calm down the
- Harpyiens.At the lay©by where you been taken you find a fish hook
- lying on the ground,then go south where you find Cedric,hes been
- hurt by the Harpyiens.At the beach you get the big shell,enters
- the boat and heds for the mainland.Look map !.There you meet a
- hermit which helps Cedric and will help you to get to Mordacks
- castle.
- But before that you have to give the old hermit the shell,he
- needs it as a hearing aid,you see he cant HEAR you.
- You will be guided to Mordacks castle by a mermaid,his castle is
- located on a island of rocks.
- Just before you reach the island the boat is crashed against
- the riff,so now there is no way back.
- You have to get the dead fish from the beach and then you proceed
- up the stairs to Mardocks castle.
- The entrance to the castle is guarded by two rock dragons,which
- will burn any intruder to ashes if comes close.
- Here you have to use the crystal,it reflects the energy back to
- the dragons,which then is permanently out of order.
- Just let of the trenches which surrounds the castle you find a
- stair which leads to a fence solid plantet in the ground.
- You use the wood chisel to open it,and you enter a underground
- labyrinth,here you have to find a monster.
- I cant tell you where it is,since its changing its location all
- the time.
- When you find the monster you give it the tambourine,and it will
- make a somersault of joy and thereby loose its hairpin.
- You get the hairpin and uses it on the door to the supply room
- which leads you to the castle of Mordack.
- You search the supply room and in one of the cabinets you find a
- bag af dried peas,next to the supply room you find the kitchen
- where you meet one of Mordacks prisoners,princess Cassima.
- Give her the medaillon and she will trust you.
- Now you have to walk around in the castle until you meets the
- servant of Mordack which will put you in a prison cell.
- In the prison cell you search the mouse hole and discovers a
- piece of chease which you get with the help of the fish hook.
- Then princess Cassima will free you from the prison and take you
- back to the kitchen.
- Next time you meet the servant you just pour the peas on the
- floor and he will fall.
- It is also possible to meet a black cat,which is Mannanan,if you
- do,just give him the fish and put him in the bag with the peas.
- Now you have to go to Mordacks library.Look map !
- In the library you have to read the magic book which lies on the
- table.After a while you can see Mordack is going to bed in the
- room next to.He leaves his magic stick on his night table,you get
- it and goes to the laboratory,its opposite of the bedroom.
- There you see a big round shaped machine,two trays is connected
- to the machine,you put Mordacks magic stick on the one tray and
- Crispins on the other.
- Now you have to throw the cheese in the hole of the machine and
- it will run,it will then transfer all the magic from Mordacks.
- stick to Crispins stick.
- Just when the machine is finished Mordack will arrive and grap
- for his useless stick.
- However the mad Mordack is not yet beaten.
- First he will transform himself in to different monsters,just to
- finish of Graham.
- The only chance you have is to transfer Mordack into something
- else.So you use Crispins stick and you can use four different
- spells.If you dont want to try them yourself,try :4©2©1©3.
- Mordack finally turns himself into a firewall which you quickly
- responds to with a raincloud.
- That was the end for mr. Mordack.
- Now the good magician Crispin will appear and cast a s[ell that
- will bring your castle back to where its supposed to be.
- Then princess Cassima and the rest of the royal family can return
- to the castle.
- And you have just solved KINGS QUEST V with Maximum score.
-
- This is COBRA of AERO signing off.
- See you in another of my neverending solutions.
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- End.
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